As you can see, the Expert AI has a much higher emphasis on attacking compared to the other difficulties. Can queue up to 10 spots to attack and 7 to defend.Īs for what the AI itself does, well, as mentioned before, the tactics themselves don't exactly change per-se, just the resources the AI gets and the priority on attack vs. Can queue up to 8 spots to attack and 6 spots to defend.Įxpert: 85% boost to Manpower and Munitions, as well as a 35% boost to ALL unit HP. Can queue up to 5 spots to attack and 6 to defend. Normal: Receives a 20% Manpower boost, but other than that, stats and the rest of the resources are normal. Can queue up to 2 maximum spots to attack and 3 to defend. Thanks in advance.Įasy: Same unit stats and resource as the player's own. But i got to understand how much they get more than the player. I have this compulsion to play the hardest game mode in games to gain satisfaction. They spawn those pumas so fast, and if i spawn AT guns and AT infantry they would spam artillery. How much more does hard and expert get? Out of 10 games in angoville I've only defeated Wermacht Expert 3 times as Army like jesus christ. The AI in this game is pretty terrible, which is why they need resource boosts just to remain a challenge, you'll see this on Easy, when they use the same resources as the player, they put up little resistance, as the AI is not very smart and just uses very basic scripts to co-ordinate itself, the more resources it has, the more unit it can throw at you. Eventually, we found the right balance between capturing points and upgrading our tech trees, which usually led to the fastest and cheapest way to obtain tanks possible.Originally posted by Waitand$ee:The AI doesn't use different tactics as you turn up the difficulty, all it does it gives them massive modifiers, Easy gives them the same resources as the player, and it just scales up from there, even on Normal, they are getting about 50% more resources than the player. Our plan from then on was to keep mixing it up and re-strategizing after we'd failed, which was frustrating, but also fun. One of the phrases Relic uses to describe the balance of victory points in Company of Heroes 3 is "tug of war." Part of our undoing, we realized, was that we lost momentum by focusing too much on central strongholds and not enough on retaking smaller capture points. You can't pause, and you better know how to use your faction's tech tree, or else you'll find yourself with your back against your command center watching the enemy's victory points stack up. My first thought was that the single-player did not adequately prepare me at all. Multiplayer gameplay is nothing like the methodical campaign skirmishes - it's fast, intense, and unrelenting. Three and a half minutes later, we were staring at a defeat screen wondering how we got steamrolled so quickly. Neither of us are slouches when it comes to real-time strategy games, and we felt comfortable enough with the mechanics to take on two computer-controlled Wehrmacht commanders at normal difficulty. Early on, I enlisted my brother to help try the co-op mode. Most maps have roads that lead directly to the capture points, but players can increase their odds of success by flanking the enemy.īut while the single-player gameplay could irritate me, Company of Heroes 3 really soars in its multiplayer. ![]() ![]() It wasn't until turn 30 or so when I'd captured nearly half of Italy that the game opened up for me and I felt empowered to do what I wanted.Įach campaign mission begins with an overview. You're locked into a small unit headcount at the start, which means that sometimes you're invading a country with just one infantry unit. This Italian campaign promises ultimate freedom, but delivers a restrictive early game. ![]() Fans of Star Wars: Empire at War or Total War will be familiar with that turn-based approach, where friendly territory is determined by control of several major towns and cities and battles zoom-in to the familiar tactical view. I was excited to test what Relic calls the "dynamic" Italian single-player campaign, which allows you to set your own course for re-taking Italy through a zoomed-out strategic map. The sandbox-style, turn-based gameplay of the Italian Dynamic Campaign will be familiar to fans of grand strategy games.īut while Company of Heroes 3 may return to familiar mechanics, it expands its scope Italy and North Africa - theaters too often overlooked by other WWII games.
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