Yeah we'll have to settle for Monster Hunter 3, Little King's Story, Muramusa, Ghostbusters, Cold Mountain, Sin & Punishment 2, Boy and His Blob, Overlord, Boom Blox Bash Party, and Conduit for the next several months. It's nonsense like this that makes me really tempted to sell off my Wii and use it to fill in the gaps in my growing PS3 collection. Not when they took a possibly major 3rd party release they publish and withhold it from us. Looks pretty annoying and it's amazing how this got through testing.Īs I posted in the talkback thread about FFIV coming to Europe, after this announcement Nintendo has no right to complain about a lack of 3rd party support on Wii. This video shows that there are a bunch of collision detection and/or invisible objects in the game. To avoid this, after getting the memo go to the director's office in the first floor and enter the 3 digit code into the interphone first. Tecmo wtf!!!! Did someone forget to pay them their super incentives too? :(Įdit: If anyone has the game here's what you need to do to avoid the game locking up.ĭuring "三ノ蝕 忘日" (it's a day/chapter in the game I believe) after you have obtained the 暗号のようなメモ (coded memo), if you open the door to the doctor's room on the 2nd floor of the hospital the game will lock up. There are also Ghost entries in the database that remain blank, and an extra option unlocked after the game is cleared that is unselectable. When a certain condition is triggered, the game can lock up. There's a report out now that that Fatal Frame 4 has several bugs. Now I need the import impressions from NWR because everyone in the internet sucks at describing these controls. I don't know what part you're referring to with the twisting of the remote.Īre those IGN impressions? because after reading that I still have no idea how the hell the game is controlled. (We really hope someone at Nintendo didn't step in and suggest that the controls be made more accessible. We've come to expect stupid controls like this from Wii-ignorant third-parties, but from a game published by Nintendo, it's just sad. While Ruka can look around with the analog stick, all up / down movement is mapped to pulling back or pushing forward with the Wii remote - which, by the way, feels retarded, not to mention slow. That waggle stuff also extends into standard game camera control. Instead, the flashlight automatically shines wherever Ruka is looking (with the analog stick) and you control the camera obscura - get this - using a combination of the analog stick for left and right movement and Wii remote waggle for up / down movement. Why, we have no idea, because as Ruka points her flashlight around darkened environments and focuses her camera on ghosts, we can't help but wonder - time and time again - why we can't control both quicker and more precisely using the Wii remote. However, in terms of capitalizing on the strengths of Nintendo's controller, we have to cite this game as one of the biggest missed opportunities in recent times, because it completely ignores the fact that the Wii remote has an IR pointer. Mask of the Lunar Eclipse's control scheme works - you manipulate the characters with the nunchuk's analog stick, open doors and pick up items with the A button, access a map with the plus button, strafe left or right by holding the C button and moving the analog stick in the appropriate direction, run by holding Z-trigger and can perform a quick 180-spin by motion with the nunchuk or Wii remote. it took away from the suspense of the situation because it was easy to flash it around like crazy and (especially with a second player) pretty much keep most of the screen lit up. I remember that one level (or two) in RE:UC that had you pointing your flashlight in the subway. Like in a movie when a character has a flashlight and they move it around incredibly slow and the whole time you're thinking "you didnt shine it in that corner yet!" and thats exactly where the monster/alien/ghost/killer is hiding. On the other ing tilt gives the game that forced suspense factor to it. On one hand, the IR pointer would be the most obvious route to go and you'd have more control over the flashlight. They were vague about it but my guess is they meant you tilt the wiimote around to control the flashlight. I know its not the most reliable source (for other sources) but gonintendo is reporting some details about the game and its stating that you DON'T use the pointer for flashlight, control. Yeah, one of the worst things about Okami's implementation was ignoring the pointer
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